I'm a 3d artist and an architect who really loves to work on props, environments, and scenes for visualization and game development. Especially, I like and very capable of modeling architecture, various objects, foliages, and different stuff that may have organic and natural forms. Importantly, I can set up a scene in Unreal Engine 4 and I am able of using master/instance materials, decals, lightings, heightmaps, volumetric scenes, foliages, particles, sculpting, basically creating desired scenes from very scratch.
Working with, 3ds Max, Maya, Zbrush, Unreal Engine, Photoshop